ProtocolFunctions = {} BridgeFunctionAttach('ClientProtocol','ClientProtocolRecv') -- Packets que vem do gameserver local ClientProtocol_Handles = {} function ClientProtocolRecv(Packet, PacketName) for i = 1, #ClientProtocol_Handles do if ClientProtocol_Handles[i].callback(Packet, PacketName) then return end end ClearPacket(PacketName) end function ProtocolFunctions.ClientProtocol(callback) table.insert(ClientProtocol_Handles, { callback = callback }) end function ProtocolFunctions.Init() ProtocolFunctions.ClientProtocol(ProtocolFunctions.ProtocolRecv) end function ProtocolFunctions.ProtocolRecv(Packet, PacketName) return false end ProtocolFunctions.Init()